RT60 Reverberation Calculator
Calculate reverberation time using Sabine’s formula.
Results
Room Volume: m³
Total Surface Area: m²
Equivalent Absorption Area (A): m²
RT60 Reverberation Time: seconds
How to Use the RT60 Acoustic / Room Reverberation Calculator
A RT60 Acoustic / Room Reverberation Calculator is a tool that estimates the time (in seconds) it takes for sound to decay by 60 decibels in a given room, using Sabine’s formula. This measurement is critical in acoustics, architecture, and audio engineering to understand how a room will sound.
Why RT60 Matters
- In a concert hall, longer reverberation times create a lush, rich sound.
- In a classroom or recording studio, shorter reverberation is preferred for speech clarity.
- In home theaters, a balance between too much echo and too much dampening is ideal.
By knowing RT60, you can predict whether a room will sound “echoey,” “dry,” or balanced.
Steps to Use the Calculator
- Enter Room Dimensions
- Input the room’s length, width, and height (in meters).
- The calculator will automatically compute the room’s volume and surface area.
- Enter the Average Absorption Coefficient (α)
- This value ranges between 0 (perfect reflection) and 1 (perfect absorption).
- Example: Carpet ~0.4, Concrete ~0.02, Curtains ~0.6.
- If your room has mixed materials, you can take an average estimate.
- Click “Calculate RT60”
- The tool will apply Sabine’s Formula: RT60=0.161×VART60=0.161×AV, where V = volume (m³), A = total absorption area (m²).
- Review Results
- Room volume (m³)
- Total surface area (m²)
- Equivalent absorption area (m²)
- RT60 (seconds) – the key measure of reverberation.
Example
- Room: 6m × 5m × 3m
- α (average absorption): 0.25
The calculator will show:
- Volume = 90 m³
- Surface Area = 126 m²
- Absorption Area = 31.5 m²
- RT60 ≈ 0.46 seconds (suitable for clear speech environments).
Practical Applications
- Recording Studios → Aim for RT60 between 0.2–0.5s.
- Lecture Halls/Classrooms → Keep RT60 below 0.6s for speech clarity.
- Concert Halls → Target RT60 between 1.8–2.2s for orchestral richness.
- Home Theaters → Around 0.3–0.6s ensures a balanced cinematic sound.
RT60 Acoustic / Room Reverberation Calculator FAQ
Q1: What is RT60?
A: RT60 is the time (in seconds) it takes for sound energy in a room to decay by 60 decibels after the sound source stops.
Q2: Why is RT60 important?
A: It helps predict whether a room will sound echoey, muffled, or balanced. This is crucial in music, speech, recording, and architectural acoustics.
Q3: What is Sabine’s formula?
A: A simple method for estimating RT60:RT60=0.161×VART60=0.161×AV
where V = room volume, A = total absorption area.
Q4: How do I calculate the absorption coefficient (α)?
A: Each material has a known absorption coefficient (e.g., wood ~0.1, carpet ~0.4). If multiple materials are present, you can take an area-weighted average.
Q5: Is this calculator precise for all spaces?
A: It’s a good estimate for small to medium rooms. For irregular spaces or professional design (e.g., concert halls), advanced acoustic modeling is needed.
Q6: Can RT60 be too low?
A: Yes. Extremely low RT60 (like 0.1s) may make a room feel unnaturally “dead” and uncomfortable for natural conversation.